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1995-01-31
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4KB
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89 lines
Readme-file:
Popcorn is a scrolling "maze-game" that consists of 25 levels.
You play the role of Jill, famous space-heroine.
The objective of the game is to collect popcorn for your popcorn-powered rocket.
The popcorn are spread out all over the planet,and are popping slowly on the hot surface.
Jill also has to look out for the three types of creatures that live on the planet.
If Jill gets hit by a creature, she will lose one life and and float up in the air for
a couple of seconds. During that time, you can still move Jill and for instance
move her away from the creature (just a bright idea).
You'll get 100 to 500 points for each popcorn taken, depending on how much they've "popped".
If you wait for too long time, the popcorn will burn, and then you won't get more than 50
points for them.
Some popcorn may become bonus gems.
A red gem will transform Jill into "Super-Jill", which simply means that she will be able to run
double as fast as she could before. This effect will last until she gets to the next stage.
An orange gem will give Jill an extra life.
A light blue gem will warp Jill three levels forward.
Gems will also, if left too long, become burnt popcorn.
When playing this game, you might be surprised of a thing.
When you've played level 3,you will jump directly to level 5.
That's because level 4 is a bonus level, which can only be reached with a warp from level 1.
Levels 8,12,16,20 and 24 are also bonus levels, which means you can only get there with a warp from level
5,9,13,17 or 21.
On the bonus levels, there are at least two extra lives hidden somewhere.
Apart from all this, there's also a time limit to keep track of.
When the countdown has gotten down to zero, every popcorn will burn quite rapidly.
The rules aren't as complicated as they may seem. You can happily forget
most of them and simply play this as a 25-stage scrolling Pacman-clone.
The criticism I've gotten about this game is mainly about the joystick
control, since all joystick directions have been "shifted" 45 degrees.
You may need 20 minutes to get used to it. You may also need a good
joystick.
It shouldn't be THAT complicated, though, since games like Clown-O-Mania
have exactly the same way of controlling the main character.
Anyway, pull the joystick UP-DOWN-LEFT-RIGHT and NOT along the diagonals.
To exit the game, simply push left mouse button.
(Does only work when playing, not from the title screen.)
Looking up on what I've just written, I suddenly realize I've done no bragging whatsoever.
So here you've got some technical facts:
"Multidirectional smooth scrolling",
"50 frames of animation/second"
och "over 40 colors onscreen"!!!!!
This game was more-or-less completely made by Martin Rebas, which means I did the coding
(Devpac Assembler), graphics and all the rest, with the exception of the music,
which was made by Magnus Järlbrink. I sincerily hope that he will
recover from the nervous breakdown he got when he got to know what had
happened to his soundtrackered tune.
To be able to play this game, you must have more than 400 kb of free chipmem.
(Don't try to start it from Workbench unless you've got 1 MB chip!)
This game works well with Amigados v2.xx .
On an Amiga 3000 the music gets messed up but the game itself
will work.
If the in-game colors clash on your £2500 monitor, feel comfort in knowing
that they look nice on the 14" TV in my room.
Don't expect any incredible end-of-game sequence.
There isn't any. There wasn't any memory left.
Hope you like this game and that this text doesn't contain too many
grammatical errors!
Martin Rebas
Osternasvagen 17
431 36 MOLNDAL
SWEDEN
I suppose that's it.
--- Martin Rebas